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Stealth FPS youll love and hateProject is a first-person tactical video game with an action shooter, where you play as an undercover agent tasked with receiving information about stolen nuclear warheads. The game was developed by Innerloop and published by Eidos Interactive in 2000, and is also called Project: I’m Going In and represents an invisible mission that resembles the Metal Gear Solid series. He created a sequel entitled “Hidden Dangerous Lives for an Secret Agent.” The story of Agent Jones, who was assigned to bring in Joseph Priboy for information about the missing nuclear weapon, continues. You play through the level of missions in various places where you have to complete objectives to get closer to the current Surf residence. They are unlocked when you complete the previous mission. Accompany Jones through the speaker Anya, who set her goals, pointed to the area; You start with four different types of weapons: a combat knife and three different types of weapons. You also have binoculars and a map that keeps track of your progress and goals. To get more items such as ammunition, grenades, and medicine, you need to explore the current location, but the weapons and ammunition can easily be looted by enemies who disappear when they don’t break through. So you have to be patient and eliminate all hostile NPCs to take care of yourself. This game emphasizes cruelty, because there are also cameras and alarms. You can hack into a security building to turn off the camera for a few minutes, but it has a hidden timer, so it’s recommended to destroy it whenever you can. The signal can also be turned off with the buttons scattered all over the place, but it will sound again if the enemy is paying enough attention. Unfortunately, they tend to miss your presence a; Prepare your unfortunate AI enemies to disappoint – one of the biggest drawbacks of this game. They have a limited range of sight and sound, even if you shoot someone with a silent rifle they are likely to do so – they don’t hear them and may not even see a corpse if they are far enough away. The alarm will not affect all enemies, although this limit may be one way due to the lack of a non-lethal method of elimination in the game, which no one else does. Another problem with this game is that it doesn’t have a savings system. There is no checkpoint in the middle of a mission to hold you accountable. When you die, the mission fails, and you go back to the beginning, all progress is lost, and most of the missions are long. It doesn’t help because you have no way of destroying the enemies, and they don’t make a sound, so it just interferes with the game; The final problem is the lack of a multiplayer mode, although this is not that important in the game. However, it is still disappointing that shooting games introduce heinous tactical mechanics and do not allow players to cooperate with or against one another like other shooting games of their generation. : Covert Strike got this mode and the chance to save because of how eager fans are to set the benchmark for future stealth games. This project was actually a game that was eagerly awaited in its time, because it had a different style of play compared to other FPS games at that time. But a serious lack of vital functions and AI programminggenerally boring in response to player actions resulting in an unsatisfactory experience. Surprisingly enough, however, it’s still a hit and is now a nostalgic masterpiece in the childhood of stealth shooter fans.
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